Lorcana Set 11 Winterspell Sealed Guide (Example 1)

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Hello Illumineers! This post is a worked example of how I would construct my 40-card sealed deck if these were my pulls.

For this example, I’ll be using the first six booster packs opened by Inkborn Heroes in their recent unboxing video, treating them as if they were the six packs I opened for my sealed event.

Pack 1

✅Okay, from the get-go, Alice and Scrooge are easy picks because of their draw effects. ✅Ruby Copper is a must-take thanks to Rush, giving early board control.

Pack 2

✅I’m also happy to take Squeaks and Nala for Evasive pressure. Piglet together with Shift Piglet is a strong combo that’s hard to ignore.
Marching Off to Battle provides additional draw, while Rafiki’s Staff gives both filtering and incidental damage. Pocahontas adds aggression, and Prince Naveen has very solid stats.

Pack 3

✅Next, I’ll take Dinky, Fa Zhou, and Nani to further support an aggressive game plan. ✅Pocahontas (Shift) becomes more appealing since we already have her base version.
2-cost Scrooge can be surprisingly difficult to deal with, and Pot of Honey helps with exert control.

I’ll skip another Alice and 4-cost Scrooge for now since we already have copies in the pool and I want to see how the rest of the curve shapes up first.

Pack 4

✅With that, I’ll take another Pocahontas to support the Shift package. Vanderchill gives exert pressure, and Lilo is an excellent late-game card.

Pack 5

Heihei is generally just a good sealed card. Flit is a solid 1-drop, Slushy adds more Evasive presence, and Daisy supports aggression.
Do You Want to Build a Snowman? is great overall value, so it’s an easy include.

Pack 6

✅I’ll also take Shift Negaduck as a strong value card. Thunderquack allows you to gain lore while challenging, which is very useful in sealed.
✅I’ll add one more Dinky for additional Rush and damage pressure, and another Flit for consistency.

For now, I’ll hold off on the extra 2-cost Scrooge and Daisy Duck.

Our pulls so far

At this point, after selecting good and playable cards using the BREAD formula, I have 29 cards. However, my ink curve looks a bit awkward, I currently have 11 two-drops, which is far too many.

I’ll trim this down to 6 two-drops. These are still good cards, but the remaining two-drops are slightly stronger, and I need to smooth out the curve.

I have 3 one-drops, so I’ll add one more for better early-game stability.

Since I’m not short on characters, I’m also comfortable spending 1 ink early on to play an item that can later grant Ward.

I only have 4 three-drops, so I’ll bring in some strong vanilla cards and potential combo enablers to bring this up to around 10.

Li Shang offers good stats, Duke lets me play 2-drops for free to pressure the board early, another aggressive Daisy, and Snow Fort can really help protect my characters.
Boomer provides solid stats with exert potential, and Timon can disrupt the opponent’s plans.

I currently have 5 four-drops, so I’ll add more to fill the curve.

Since I already have several aggressive cards, two copies of Tiana will help apply even more pressure. I’ll also include another Alice for late-game draw.
Darkwing Tower is there in case the Thunderquack synergy comes up. Nakoma offers good stats.

I currently have 4 five-drops, so I’ll add more to fill the curve.

Minnie works well with my boost cards, and Kanga brings strong late-game pressure.

I have two six-drops, and after reviewing the pool, I decide not to add more.

Instead, I’ll keep a couple of additional five-drops, as they feel stronger and more consistent than 6-cost Mickey.
Prince Naveen’s stats are simply too efficient, and Mchorn is a powerful Bodyguard that’s difficult to deal with.

My 40 cards deck for this sealed

In total, I end up with 9 uninkable cards, which isn’t too bad. I’ll just need to be mindful about inking higher-cost cards early if necessary.

Deck plan:
Quest aggressively in the early game, then transition into controlling the board in the mid to late game. Ideally, I want to draw into Lilo and Negaduck to close out the game.

Potential weaknesses:
I only have one Evasive character that can deal damage, which isn’t ideal. I’m also relying heavily on Nala’s one-time Evasive effect to answer opposing Evasive threats.
Removal is limited, so I’ll need to depend on Flit for incremental damage or hope opponents misplay into Do You Want to Build a Snowman.

Opportunities:
To compensate for these weaknesses, I’ll need to be very aggressive early, use my draw engines effectively, and flood the board so that opposing Evasive threats become secondary. The goal is to force my opponent to challenge into my characters rather than letting them play at their own pace.

Conclusion

This is just an example of how I would build a sealed deck, there’s no right or wrong answer. This approach simply reflects my comfort with the ink curve and the BREAD formula.

Feel free to share how you would have built it differently, and may you pull an Iconic in your sealed! ✨

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