Disney Lorcana Set 9: Fabled

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Welcome to Lorcana is Fun — where Disney magic meets card strategy!
For those new to my site, my name is Drew, I am Lorcana player and collector. Previously, I write on games that I have always loved: digging into game systems, piece synergies, and meta possibilities. Now, I’m turning that same passion toward Disney Lorcana!

This site is your stop for set reviews, card breakdowns, deck tech, and behind-the-scenes thoughts from a player who enjoys both high-level play and casual fun!

Whether you are a longtime TCG fan, a Disney enthusiast, or someone just getting started with Lorcana, my goal is to write in a way that is approachable, analytical, and fun.

This is my fifth post, which is the fifth set for the modern format, Fabled.

Overview

Fabled marks a new era for Lorcana, introducing not just fresh mechanics but a brand-new layer of rarity: Epic and Iconic cards, alongside the fan-favourite Enchanteds. This expansion celebrates the game’s growing legacy, blending nostalgia with innovation by reprinting several cards from earlier sets. For returning players, this means familiar strategies can resurface with new twists; for newcomers, it’s the perfect chance to experience some of Lorcana’s most defining cards without hunting older releases.

The set’s design direction feels both celebratory and forward-looking. It ties the game’s history together while hinting at what’s next, especially with Iconic cards that highlight unforgettable Disney moments.

The Enchanteds in this set continue the tradition of artistic excellence, with each card reflecting the grandeur and legacy of Lorcana’s evolving story — truly living up to the set’s name: Fabled.

Card Count & Structural Highlights

The main set comprises 204 cards (each in foil and non foil versions). 171 of them are reprints from Set 1 to 4.

In addition, there are 18 Enchanted cards — 3 per ink colour (i.e., one extra for each of the six inks). 18 Epic cards – 3 per ink colour. 2 Iconic card featuring Mickey and Minnie!

This set also continue having Legendary cards with a special “pop out” effect with the legendary, epic, enchanted and iconic rarity logo at the bottom having the shiny effect as well!

Product Lines & Accessories

Similar to previous set, Fabled also has booster packs.

Each pack consist of

  • 6 commons (1 of each colour)
  • 3 uncommons
  • 2 rares and above (chance of super rare, legendary)
  • 1 foil card (chance of iconic, enchanted or epic)

1 booster box will have 24 booster packs, 1 case having 4 booster boxes.

The 3 designs for each boosters are: Goofy + Max + Powerline, Cruella and Steamboat Mickey. 

Booster packs are sold at SGD8 MSRP

This set also comes with 2 Starter Decks

Each Starter consist of

  • 60 cards (including 1 super rare rainbow foil, 1 rare foil, 4 rare)
  • A player’s guide booklet
  • A small paper playmat
  • One lore tracker token
  • 11 damage counter
  • One Fabled booster pack 

The 2 starters available are Ruby Powerline + Emerald Max Song deck, Amber Ariel + Sapphire Mulan Princess deck.

Each Starter is priced at SGD22.50 MSRP

Also in this set is an Illumineer’s Trove

The trove contains

  • Eight Fabled booster packs
  • 6 six-sided dice (1 for each colour)
  • 1 Foiled Lore Counter featuring Powerline + Max + Goofy
  • 6 Foiled Dividers (1 for each ink colour, Amber Simba + Nala + Rafiki, Amethyst Dumbo, Emerald Steamboat Mickey, Ruby Powerline + Max + Goofy, Sapphire Mulan and Steel Spacesuit Lilo)
  • 1 Storage Box

I always will strongly recommend a trove as it is the same MSRP as getting 8 booster packs! You also get dice, lore counter, dividers and a storage box for your cards! The dividers and lore counter are also foil for this set!

The Trove is priced at SGD64 MSRP.

Additional Accessories in this set are:

2 deck boxes, with I2I (featuring Powerline + Max + Goofy) and Mulan Considerate Diplomat as the art. Each is priced at SGD7 MSRP.

2 Sleeves, with the same 2 characters as the card back art. Each pack contains 60 sleeves and priced at SGD13 MSRP.

Also in the set are 2 Playmat: Mufasa Ruler of Pride Rock Enchanted art and Bibbidi Bobbidi Boo (featuring Cinderella). Playmat are standard size 24 x 14 inch. Each is priced at SGD 32 MSRP

Also in this set is the Elsa Gift Box that comes with

  • 5 x Random Booster Packs (can be Shimmering Skies, Azurite Sea, Archazia’s Island and/or Reign of Jafar)
  • 1 Elsa Fifth Spirit Promo card
  • 3 x Dividers (1 Elsa, 2 Amethyst)
  • 1 Storage Box.

It is priced at MRSP SGD40 and it’s a great bargain because you are getting 5 booster packs along with a nice Elsa card!

Also in this set is the Collection Starter Set that comes with

  • 4 x Fabled Booster Packs
  • 1 Mickey-themed 4-Pocket card portfolio
  • 1 Tinker Bell Giant Fairy Promo

It is priced at MSRP SGD30 and again it’s a great bargain because you are getting 4 booster packs, a portfolio and 1 promo card!

Card Reviews

Now to the reviews, each card will be given 1 to 5 stars, based on their

  • Power level
  • Playability
  • Synergy potential

⭐ = unplayable
⭐⭐ = niche or casual fun
⭐⭐⭐ = playable with the right set up
⭐⭐⭐⭐ = strong or meta-relevant
⭐⭐⭐⭐⭐ = format staple or game-changer

Reviews are also based on Modern Constructed, which is Set 5 and beyond, so no infinity or sealed or draft.

Let’s dive into it!

🟡 Amber

Amber focuses on healing and rush strategies, thriving in fast-paced gameplay. In the current meta, Amber decks excel at racing to 20 lore before your opponent can even set up their defenses. Why play the long game when you can simply outpace and outshine your opponent from the start?

A new card for Lorcana. The Queen can revolve around a Princess Queen deck where you can discard one of them to retrieve back another one from your discard pile. Support is nice as well, so nothing too bad for those decks.

Rating: 3 out of 5.

A reprint from set 3. Pongo doesn’t revolve around Puppy deck, instead he allows you to spend 2 ink to potentially draw a character card. Can be useful in the late game for a rush deck where they are top decking.

Rating: 3 out of 5.

A reprint from set 1. Rock Star Stitch is great for Amber decks as well, you can use your low cost characters to draw more cards in the late game. Provides 3 lore as well and can Shift from the 2 drop Stitch so nothing bad.

Rating: 3 out of 5.

Another new card. Beast boost the stats for your princesses. However for 5 drop the cost is a bit too high for just the mere +1 stats and limited to only Princesses.

Rating: 2 out of 5.

Another new card. Minnie provides Support to Mickey, which can come in handy, but what makes her valuable is her second ability to banish characters with 5 Strength or higher! Simply play a Princess Support deck and support your opponent’s character and start taking them out with Minnie!

Rating: 3 out of 5.

More new cards and this is a great Staple for Amber decks! You can play your usual rush and use Aurora to reduce 3 cost Tiana to 2 cost and the effect can start in turn 3! She can reduce any Princess or Queen by 1 cost after she quest which means you can play some of them for 0 cost! Amazing ability and only 1 drop, inkable too in case you no longer need the cost reduction.

Rating: 5 out of 5.

A reprint from Set 2. 1 drop with 2 Strength 2 Willpower is always nice, combo with Aurora and you can play her for free!

Rating: 3 out of 5.

Another reprint from set 2. Rapunzel can heal, which can come in handy, 2 drop only so nothing bad.

Rating: 3 out of 5.

A reprint from Set 4. Vanilla Stitch is decent and I believe one of the cheapest to shift into bigger Stitch.

Rating: 3 out of 5.

A reprint from Set 2. Mulan is a key card in the Princess deck as she has support and provides 2 lore. Playing her at 2 drop will be wonderful.

Rating: 3 out of 5.

A reprint from set 4. I think 4 drop for Amber to make your discard a card is really not worth the effort, I mean Amber is not going to disrupt the hand that much. The stats is a bit low for 4 drop as well.

Rating: 1 out of 5.

A reprint from set 3. Tinker Bell can filter for cards, but for an Amber card and 4 drop uninkable, this is not an efficient way to get extra cards.

Rating: 2 out of 5.

A reprint from Set 1. Mickey is decent for his stats at 3 drop and provides 2 lore as well.

Rating: 3 out of 5.

A reprint from set 3. Pluto is a great Bodyguard with 8 Willpower. He can heal every turn so it forces your opponent to banish him in one turn. Shifting him would be ideal. An good card overall.

Rating: 3 out of 5.

A reprint from set 4. For a 4 drop to have singer 7 is amazing. She can sing very high cost song just by herself. Do note that her Willpower is only 3, so once you make use of her for the songs, do expect your opponent to banish her to prevent you from getting too much value.

Rating: 3 out of 5.

A reprint from Set 4. 5 drop Pluto is a bit costly, the healing is nice but the other stuff are okay at best. No keywords too so might be too expensive for an Amber deck for it’s effect.

Rating: 2 out of 5.

A reprint from Set 3. Nani is a decent Bodyguard with 6 willpower and 3 Strength, but I think 5 drop Bodyguard for her stats is pretty normal, might be outclassed by other Bodyguards.

Rating: 2 out of 5.

A reprint from Set 4. Julieta at 3 drop can heal but most importantly can draw if you heal! I think a decent draw and heal character for your team.

Rating: 3 out of 5.

A reprint from Set 1. Cinderella can heal your Princess and that might come in handy. Has princess Keyword as well and 5 Willpower 2 lore isn’t that bad.

Rating: 3 out of 5.

A reprint from Set 1. Moanna can ready your princesses. She is perfect is a princess deck where you lore burst with them and then quest Moanna to ready the rest of your princesses. She has 3 lore too which is crazy. Definitely a great essential character for the Princess Rush deck.

Rating: 4 out of 5.

A reprint from Set 3. Pluto is a great card to reduce cost for any character! 1 drop uninkable is fine, because once he did his value of reducing someone’s cost, he already done his job! Pretty much forces your opponent to challenge him to prevent you from getting the value.

Rating: 4 out of 5.

A reprint from set 4. Ursula has Singer 4 for only 2 drop so you can sing out some songs for you to kick off your engine.

Rating: 3 out of 5.

A reprint from set 3. Queen of Hearts can go for the lore burst, but sadly all the villains are scattered across different colours and she might not have a lot of Villains to make use of her +1 lore bonus. Regardless she fits in a Queen Rush deck too, so can get her value.

Rating: 3 out of 5.

A reprint from Set 1. Surfer Stitch is nice where after he is played, you may get a chance to draw 2 cards. I feel like it’s not a hard condition but for 7 drop to draw 2 cards can be a bit taxing for Amber rush decks. The stats are great, just wondering if the efforts is worth the troubles.

Rating: 2 out of 5.

A reprint from set 4. A great songs for Amber to search for more characters. Sing together 7 is not hard to trigger and might just be the need to boost some wanted characters!

Rating: 3 out of 5.

A brand new card and it’s a legendary! This is a great way to play characters for free, just put them in your discard and have enough singers or characters to sing out this so you can play the character for free! Setting this up is difficult but that also means your opponent are worried about your discard pile at al time.

Rating: 3 out of 5.

A reprint from Set 3. 3 drop song to heal might not come in handy but the draw is nice, probably have search engine instead of draw.

Rating: 2 out of 5.

A reprint from Set 4. A good way to reduce Strength for all opposing character, but do have a follow up like Under the Sea or full on battle to take them out.

Rating: 3 out of 5.

A reprint from Set 4. 2 drop to take back a card from the discard is fine, healing is also fine too, just that for 2 drop uninkable feels like someone has to be banished first before this is useful, even so, why take a card from discard pile, might as well just replace this card with a 2 drop.

Rating: 2 out of 5.

A reprint from Set 2. A great way to banish all the heavy hitters in the late game. You can use Support to make them stronger to trigger this card as well. Song so you can sing it out easily.

Rating: 3 out of 5.

A reprint from Set 1. This is a great song to get character cards and it’s low cost so your low drop characters can sing this!

Rating: 4 out of 5.

Another reprint from set 1. Lantern is a great item to consistently lowered a character’s cost. 2 drop uninkable is fine, but get 2 to 3 copies in a deck if you like to keep reducing character’s cost.

Rating: 3 out of 5.

A reprint from Set 1. I think songs are fine, just that you need to play this item, then every time you play a song to pay 1 ink to draw a card. It’s a lot of set up just for a card draw, so might be hard to set up to make it work.

Rating: 2 out of 5.

A reprint from set 4. 1 drop location to let your characters sing more costly songs is fine, might come in handy but you need to know what deck you are focusing on.

Rating: 3 out of 5.

🟣 Amethyst

Amethyst revolves around drawing cards and exerting characters. With its strong draw engine, Amethyst ensures you always have options in hand — and in Lorcana, more cards mean more power. It’s a colour that rewards clever timing and resource management.

We have No. 0 card, this is a reprint from Set 4, Bruno is an additional card and it’s so fitting of his Undetected Uncle persona to join in this set. Ability wise has Evasive and a bit RNG to trigger the 3 lore, might work but a bit much to set up for the potential 3 lore, doesn’t even let you draw the card if you name it wrongly.

Rating: 2 out of 5.

A reprint from set 1. The Queen for 5 drop allows you to draw 1 card from her ability. Not too bad but too inefficient for 1 card draw in the late game.

Rating: 2 out of 5.

A reprint from set 3, Rafiki is a great 1 drop in most Amethyst deck! Able to swing down anyone in the early game with a Challenge +3. Even in the late game, the 3 Strength can be detrimental to some higher cost cards.

Rating: 4 out of 5.

Another reprint from set 3, Ursula can hold prevent someone from readying as long as she quest. Not too bad, can slow down some aggro decks or block some prominent Challengers or Singers.

Rating: 3 out of 5.

A reprint from Set 1. Jafar can get very strong as long as your cards in hand is big. That being said, I think a 1 drop Royal Guard can achieve so much for so much lesser cost, so he might be outclassed in that sense.

Rating: 2 out of 5.

A reprint from Set 4. Belle is good for Damage transfer deck so you can use her to move that 1 damage. A potentially cheaper Belle for your Shift targets as well.

Rating: 3 out of 5.

A reprint from Set 4. Shift Belle is amazing, shifting that 3 damage makes a lot of difference and can even banish some characters! You can even upright play her at 5 drop because ability is just that good and the stats and 2 lore is an icing on top. Most Amethyst deck will just run her because why not.

Rating: 5 out of 5.

A reprint from Set 2. Vanilla Pooh is decent for 5 drops to provide the stats and 2 lore.

Rating: 3 out of 5.

A reprint from Set 2. Rush and Evasive can catch a lot of characters off guard. I think the effect is better to support your Rush characters to give them Evasive so you can combo with Dumbo or simply challenge Evasive characters.

Rating: 3 out of 5.

A reprint from Set 1. Shift Elsa is great, can exert 2 characters and prevent them from readying. You can shift onto Elsa or just hard cast her at 8 cost. Uninkable so maybe 1 or 2 copies at most just in case you are stuck with her early in the game.

Rating: 4 out of 5.

A brand new card. Ursula is another option for your deck to exert characters. If you are able to play songs for free, then you maximised her value, regardless you will still play your 4 copies of Elsa Fifth Spirit but include her as a 5th character to exert.

Rating: 4 out of 5.

Another new card. Dumbo is the in thing, not because he is broken, but he supports Evasive and makes all of them useful. The 1 ink to draw 1 card and gain a lore is super valuable to give you the card draw in the late game and you can turn any Evasive characters useful because of him. People are building decks to counter him, so do tell me how unuseful he is.

Rating: 5 out of 5.

Another brand new card. A 3 drop Dumbo to give someone Evasive is alright, but there are definitely better Evasive characters with the stats and better ways to give Evasive.

Rating: 2 out of 5.

Another brand new card. Timothy Mouse can rush in the lore as a 2 drop and providing 2 lore as long as there is another character with Evasive. Too bad he doesn’t have Evasive if not he would be a perfect lore burst character.

Rating: 2 out of 5.

A reprint from Set 2. 4 Drop Elsa can swing with 6 Strength and that can catch anyone off guard. More Elsa for your Annas or Shift Elsa, so nothing bad.

Rating: 3 out of 5.

A reprint from Set 2. Kuzco is a great 2 drop that allows you to draw cards after being Banished. Similar to 1 drop Diablo but in case you need someone that has 1 Strength or more durable, he is that guy.

Rating: 3 out of 5.

A reprint from Set 4. Tick Tock has Evasive and is super beefy and hard to get taken out, a great addition for Evasive deck and your opponent will have issue getting rid of him and also he can take down most Evasive characters for you. 1 or 2 copies wouldn’t hurt since he is inkable.

Rating: 3 out of 5.

A reprint from Set 4. Dolores can be the character to give you that drawing power in the mid game and also provides 2 lore, so nothing bad overall.

Rating: 3 out of 5.

A reprint from Set 4. Camilo can give you 2 lore or 4 strength to Challenge another character so nothing bad also, decent versatile character.

Rating: 3 out of 5.

A reprint from Set 1. More Elsa for your Shift target or if you just need a cheaper Elsa to exert different target every turn. Stats is not too bad as well.

Rating: 3 out of 5.

A reprint from Set 3. Genie feels very gimmicky but he is what you need to boost your hand. Simply quest with him and you get 3 cards, which I think is not too bad in any phase of the game. Stats wise is sturdy enough and probably 1 or 2 copies is enough since he is uninkable.

Rating: 3 out of 5.

A reprint from Set 1. 1 drop with 3 Willpower can be useful in some decks.

Rating: 3 out of 5.

A reprint from Set 1. Sven is super beefy and has crazy 5 Strength. Can make use of him if there is a chance, maybe 1 copy is enough for whatever you intend to use him for.

Rating: 3 out of 5.

A reprint from Set 3. Mama Odie can be used in damage transfer deck but for 6 drop is a bit high and triggers probably on turn 7. Outclassed by many and hard to play since she is uninkable.

Rating: 2 out of 5.

4 drop Rush with 4 Strength is never a bad thing, can take down some character without your opponent expecting them.

Rating: 3 out of 5.

A reprint from Set 3. Jafar for 3 drop can be a decent filter piece. Provides 2 lore as well, so not too bad. The low Willpower is a bit risky for what he does. There are better filter effects I guess.

Rating: 2 out of 5.

A reprint from Set 4. Don’t worry about the cost, it’s a song and I do see players setting them up to get that 5 card draw and that can change a lot of things in play! Setting it up is not as hard and maybe keep only 1 or 2 copies just in case you got them early in the game and cant do anything.

Rating: 4 out of 5.

A reprint from Set 4. 2 drop song to bounce a 2 or 1 drop is fine, can slow down the pace or reuse your character.

Rating: 3 out of 5.

A reprint from Set 3. This action is great to exert someone and increase Strength for someone else to make a necessary swing. I hate that it’s uninkable so might not be that consistent since you need to play it regardless.

Rating: 2 out of 5.

A reprint from Set 2. 1 drop action to prevent someone from Readying can buy you some time.

Rating: 3 out of 5.

A brand new card. This item can make anyone Evasive! You can also keep reusing it with 3 ink to bounce this and play again to make another character Evasive. Can come in handy in some decks or sometimes being Evasive is just what you need to take down some pesky Evasive characters.

Rating: 3 out of 5.

A reprint from Set 1. No way will you play a 2 drop uninkable Item to later spend 4 cost just to draw a card, no way.

Rating: 1 out of 5.

A reprint from Set 1. 3 drop item to pay 1 ink to give Rush can be useful for any character. Can work around in some decks.

Rating: 3 out of 5.

A reprint from Set 4. The Rose Lantern helps with damage transfer but I do feel that the effort should come from Characters because you are investing 2 drop from an item and 2 ink just to move 1 damage which is a bit slow.

Rating: 2 out of 5.

1 drop location to later put 1 character inside to gain 1 lore every turn is decent. 6 Willpower so will waste a bit of your opponent’s time to get rid of this early in the game.

Rating: 3 out of 5.

🟢 Emerald

Emerald loves disruption and control, often forcing discards or creating frustrating conditions for your opponent. It’s a tricky colour to face, not flashy, but relentlessly annoying in the best way, keeping your opponent constantly on edge.

A reprint from Set 1. Kuzco is not easy to deal with, has Ward and can bring down the challenging character with him if he is banished. However, for 4 Willpower, you probably will get to quest 1 time and some low drop character will take him out and outvalue your play.

Rating: 2 out of 5.

A reprint from Set 3. 6 drop for 4 lore and the stats is decent, you will need to put him in his location to give him Ward, if not too risky to leave him on board.

Rating: 2 out of 5.

A reprint from Set 3. A great 1 drop in the early game. 2 lore for 1 drop is always amazing. It forces your opponent to react by playing an action to banish them or challenge and they need to discard a card so win win for you anyway. Great for any Emerald Rush decks.

Rating: 4 out of 5.

A reprint from Set 4. 4 drop to give other Heroes Ward is nice, the uninkable can be irritating to deal with though. The Ward is only limited to Heroes so might be hard to build around.

Rating: 2 out of 5.

A reprint from Set 4. 9 drop is crazy, but you can always shift from a 3 drop Prince Philip. You can find a way to damage your opposing characters first and drop him down for a board wipe! Evasive and great stats too so won’t count him out. Inkable too.

Rating: 3 out of 5.

A brand new card! Goofy is not hard to play, you can move him and someone to a location together for 1 character’s cost. Has draw power too, I think when locations get more prominent, you can start making use of him!

Rating: 3 out of 5.

Another brand new card! I will never emphasize how good the ability is, there are so many great songs for Emerald that are 3 drops and below. You can play Max at turn 4 to be able to retrieve back a song in your discard pile! A lower cost Max to shift from as well.

Rating: 3 out of 5.

A brand new card! 4 drop to give other character’s +2 Strength is nice and has Evasive too. I think the fact that Evasive counters are everywhere, you will need to make full use of the +2 strength before he gets taken out.

Rating: 3 out of 5.

A brand new card! A great card to shift into! Shift Max can play a 4 drop or lower song from your discard for free when he quest! So all the control song cards can keep your opponent from advancing! Can help you to sing Under the Sea too so can work around some decks.

Rating: 4 out of 5.

Another brand new card! 1 drop to filter cards in hand is such an underrated ability! Inkable and able to try to get the cards you need is such a good ability.

Rating: 4 out of 5.

A reprint from Set 1. For 2 drop to boost a character strength by 2 will come in handy. She has 2 Strength as well so nothing bad.

Rating: 3 out of 5.

A reprint from Set 1. Good stats for a 3 drop, Mickey can also be used for shift targets. Probably will be good if he has 2 lore.

Rating: 2 out of 5.

A reprint from Set 2. 2 drop to provide 2 lore is nice, she also swings back 3 damage when being challenges so not too bad. Can be considered in a rush deck.

Rating: 3 out of 5.

A reprint from Set 2. 5 drop for the stats and 2 lore is pretty decent for a vanilla card, might come in handy in some decks.

Rating: 3 out of 5.

A reprint from Set 2. Donald can get very strong after each action played. I think Emerald you don’t really need to focus so much on Strength boost, so for 3 drop you need to set up a lot just for a Strength boost.

Rating: 2 out of 5.

A reprint from Set 4. 1 drop for Evasive can sneak in the lore easily and can combo well with Dumbo in some decks too.

Rating: 3 out of 5.

A reprint from Set 2. I think think there is no need to Shift him, just hard cast the 4 drop. He helps with the drawing power for your deck, don’t worry about your opponent because you will receive the card earlier than him/her to start your momentum rolling!

Rating: 4 out of 5.

A reprint from Set 4. Heihei can help you to ramp, and for a non sapphire card, this is very good! You can skip ramp and just play him for you to keep inking without worrying about inking a card on the turn he’s played. 2 lore as well, amazing card.

Rating: 4 out of 5.

A reprint from Set 3. Shenzi needs to be in a location to gain the boost, basically super reliant on location to get the Strength and draw power.

Rating: 2 out of 5.

A reprint from Set 1. Tnker Bell can make someone Evasive either for combo or just be able to hit Evasive characters. 3 Willpower with 2 lore so not too bad but the Strength might not do much.

Rating: 2 out of 5.

A reprint from Set 1. John Silver is a great controlling character. Making someone Reckless forces them to exert themselves either to Sing, Challenge or tap abilities. Regardless 6 drop to trigger on play and whenever he quests can help to slow down some aggression from your opponent.

Rating: 4 out of 5.

A reprint from Set 3. This card is OP, I might no joke, in early game or late game, to look at your opponent’s hand is already an advantage, but asking to discard a song will hurt them if they really need it! Songs are so common, she definitely will help in some decks!

Rating: 5 out of 5.

A reprint from Set 3. Wildcat has Evasive and can be considered as an Item counter, can just park it near your table you can use him to control the items your opponent plays.

Rating: 3 out of 5.

A reprint from Set 1. Aladdin for 2 drop has decent stats and Ward so nothing too bad, just wished he has 2 lore.

Rating: 2 out of 5.

A reprint from Set 2. 4 drop to discard 1 card for your opponent, it is a bit hard to set up since it’s a 4 drop and nothing much after that.

Rating: 2 out of 5.

A brand new card. 3 cost song to boost Strength and give Evasive until start of your next turn can work in both offensively and defensively! Inkable card too.

Rating: 3 out of 5.

A reprint from Set 1. 2 drop to make your opponent discard can be lethal. Song as well so can be sung which can be bad for them in the early game.

Rating: 3 out of 5.

A reprint from Set 2. A great card to boost Strength and you get to draw 1 card too so nothing bad for the trade.

Rating: 4 out of 5.

A reprint from Set 4. This is an annoying card for any players! It just wipes out your opponent’s board, don’t worry about the 2 Strength or lower, you can use other effects to further reduce the cost. Can be sang as well so perfect card for Emerald! Even some Rush decks are playing.

Rating: 5 out of 5.

2 drop to banish an item is not too bad, or damaged a already damage character.

Rating: 3 out of 5.

A great control song card to bound a character. Can even be used to use your Docs over and again.

Rating: 4 out of 5.

A brand new card! You can use this card and 1 ink to bounce bay your card and then gain 2 lore.

Rating: 3 out of 5.

A reprint from Set 4. If you are playing Ursula 2 drop, this might combo well for drawing power.

Rating: 3 out of 5.

A reprint from Set 4. This card can be played in turn 1 then second turn, play the 1 drop then let them gain Strength and inro it.

Rating: 3 out of 5.

🔴 Ruby

Ruby is all about tempo and challenge control. These cards excel at taking charge of the board, trading efficiently, and keeping your opponent’s key characters in check. Ruby decks often define the flow of the game, dictating when and where the action happens.

A reprint from Set 1. Lefou is a simple and effective play, just play him and ready someone to protect them from being challenged or can challenge or sing again!

Rating: 3 out of 5.

A reprint from Set 2. A staple in challenger deck, simply let him be on the board and each time your characters challenge, they gain lore as well.

Rating: 3 out of 5.

A reprint from Set 3. A great rush card to provide 3 lore in the early game, expect him to be taken out as soon as played, regardless, still a good consideration for rush deck.

Rating: 3 out of 5.

A reprint from Set 3. Amazing stats, just require 2 ink to ready him. I think can be useful to challenge anyone and survive, you probably need to use one turn to spend your inks to ready him and clear the board.

Rating: 3 out of 5.

A reprint from Set 3. Ariel can make someone Evasive as long as you play a song, in an environment of Evasive, this be useful in some decks. She herself also have Evasive.

Rating: 3 out of 5.

A reprint from Set 1. I know 9 cost is super hard to get, but she does have a great ability to banish anyone so if you are able to ramp up to 9, she can help you out. The 7 Strength will come in handy as well.

Rating: 3 out of 5.

A brand new card. Powerline can be a way to shift into the big Powerline. Even without that, Singer 4 is a great ability to sing out essential songs like Be King Undisputed and the 3 Strength can help get rid of stuff.

Rating: 4 out of 5.

Another new card, Shift Powerline can help you continue your song combo. Singer 9 is crazy and once you Shift into him, you can start singing and he can help to possibly sing another song for free! Definitely a threatening piece on the board.

Rating: 4 out of 5.

A brand new card, Mickey can be played early but what you can do instead is shift from another Mickey and you get a character with 5 Strength 5 Willpower and a crazy 4 lore with Evasive! Can catch your opponent off guard, inkable or just outright play him at 3 drop for the Evasive.

Rating: 3 out of 5.

Another new card, Max has Singer 5 and great Strength. The location part is fine, you just need him to sing higher cost songs or Shift into big Max.

Rating: 3 out of 5.

Another brand new card. 2 drop Roxanne can potentially be 3 Strength and 2 lore with a Singer around, so nothing bad for a 2 drop if that happens.

Rating: 3 out of 5.

Boosting Strength is fine, but doing so from a 4 drop seems a bit slow and requires you to play a song to get that Strength. Sturdy Willpower but needs a lot of set up to be good.

Rating: 2 out of 5.

A reprint from Set 1. 4 Strength with Reckless can take down a lot of characters, 2 Willpower is a bit vulnerable but can be a threat on board to take down a lot of characters.

Rating: 3 out of 5.

A reprint from Set 3. 4 drop with only Evasive feels outclassed by many other Evasive characters and the stats is not very high for her cost as well.

Rating: 2 out of 5.

A brand new card, another Powerline and this one can gain rush so for 3 drop and the 4 Strength, it is good for your bargain. Can be another shift target for Powerline as well.

Rating: 3 out of 5.

A reprint from Set 4. Sisu grows Stronger if your opponent has a lot of cards in hand, for 3 drop to get potentially a High strength is decent, provides 2 lore as well and Inkable, so nothing bad.

Rating: 3 out of 5.

Another Sisu but this one can help you to take out characters like Tiana, Daisy or some 0 Strength folks. Evasive as well so might be able to cheat in some lore. Uninkable so I wouldn’t suggest 4 copies, maybe 2 copies at most.

Rating: 3 out of 5.

A reprint from Set 2. Shift 2 Queen of Hearts is so good, once she is on the board, whenever you challenge another character, you get to draw a card, so fantastic piece for the challenger deck or even damage transfer deck.

Rating: 4 out of 5.

A reprint from Set 4. 2 drop to give every other of your characters that extra Strength will make a lot of difference and that stats stays even during your opponent’s turn! I think putting him in any Ruby Deck wouldn’t hurt, that 1 extra Strength might be the easy you can take down someone.

Rating: 4 out of 5.

A reprint from Set 2. 5 drop for the lore and stats is decent.

Rating: 3 out of 5.

A reprint from Set 2. A potential target for your Shift Queen of Hearts. She also has Rush which can catch your opponent off guard. 2 Strength is fine, because Strength modifiers exist, and she is an inkable 2 drop.

Rating: 3 out of 5.

A reprint from Set 1. 6 drop Uninkable just to reduce your opponent’s lore by 1 isn’t worth the investment, and uninkable just makes it way worst. Only good thing I guess is that she was a Uncommon, now a common…

Rating: 1 out of 5.

A reprint from Set 4. One of the cheapest option to Shift into bigger Mulans. The 2 damage counter can also be useful for damage transfer later on. Anyway 1 drop for 2 Strength and 3 Willpower is amazing.

Rating: 4 out of 5.

A reprint from Set 4. We have another reduce in rarity, a former Legendary, now a Super Rare. Shift Mulan is amazing, just Shift into her and challenge someone to be able to shoot the 5 indirect damage to 2 other characters! Provides 2 lore and 6 Willpower as well so nothing bad.

Rating: 4 out of 5.

A reprint from Set 2. Raya can potentially ready multiple times, but she needs to banish someone in a challenge, her Strength doesn’t look like she is capable of doing so without others to support. 3 drop as well so that stats might not be the most ideal.

Rating: 2 out of 5.

A reprint from Set 1. A 1 drop with 2 Strength 2 Willpower is always decent.

Rating: 3 out of 5.

A reprint from Set 4. Tuk tuk has Evasive and can move to locations for free which can work in some Location decks or even Racer Rush.

Rating: 3 out of 5.

A brand new card. I2I is a good card to sing for your Singer deck or even some Ruby deck to get that card draw and lore for all players. Why would you do that? Because you can close the game with this and you can ready 2 or more characters that sung this so they can sing more songs or can now challenge the board.

Rating: 3 out of 5.

A reprint from Set 2. 2 drop song to make someone Evasive can come in handy.

Rating: 3 out of 5.

A reprint from Set 4. Pirates Life is such a nice song for Ruby decks, you can sing together and the card is Inkable. You can also reduce lore and gain lore which I think can close the game or prevent your opponent from doing so!

Rating: 4 out of 5.

A reprint from Set 4. Another great song from Ruby to ask your opponent to banish someone so that bypasses Ward! Can be sung or just hard cast if the timing is right, your opponent should be wary if they ever see a Ruby deck.

Rating: 4 out of 5.

A reprint from Set 4. A great item for Challenger deck or some ruby decks in general to have that extra Strength and also whenever they banish a character they get to draw a card which can boost your hand size.

Rating: 3 out of 5.

A reprint from Set 2. 4 drop item to later on spend 2 ink to draw cards is nice, but I think 4 cost is too expensive to get the consistency and it’s Uninkable so you must play it and it’s hard to set up the card draw when you want your characters on board for the board control.

Rating: 2 out of 5.

A great location to provide 2 lore and forces your opponent to challenge it, can sneak pass some turn if you don’t see this location being potentially challenged!

Rating: 3 out of 5.

🔵 Sapphire

Sapphire specializes in ramping and resource acceleration, letting you ink faster and play powerful cards earlier than your opponent. Whether you want to drop big characters ahead of curve or multitask across turns, Sapphire gives you the tools to stay ahead.

A reprint from set 4. Anna is nice, in a board full of Heroes, she can create that lore burst. Can fit in a Princess Queen deck so she can help to close the game with her ability.

Rating: 3 out of 5.

A reprint from set 3. The 3 Nephews are back, Huey has Support for 2 drops, can fit in an Ally deck and may very well help you to draw cards with the other 2 Nephews around.

Rating: 3 out of 5.

A reprint from set 3. Dewey is slight more expensive but provides 2 lore, not too bad, probably fit him in because of Huey.

Rating: 2 out of 5.

A reprint from set 3. Louie is expensive but has higher Strength, I think you don’t need 4 copies of Louie and Dewey, just 2 copies if you want to pull the Draw 3 combo.

Rating: 2 out of 5.

A brand new card. Alice is an item counter, she can also reduce Strength when she quest, if you want you can consider 1 or 2 copies purely for the item counter. Provides 2 lore as well.

Rating: 3 out of 5.

Another brand new card. Mulan is great in a Princess Queen deck where you can use her to potentially get more Princess and Queens. 4 drop would be perfect to play her, if not, you can just ink her if you have a better late game play.

Rating: 3 out of 5.

Another brand new card. Cruella can help you to ramp, you just need to banish 1 or 2 drops character. She can reduce Strength for 1 or 2 drops opposing characters too. Pretty solid ramp, doesn’t need to be exerted, can be considered as a permanent ramp every turn.

Rating: 4 out of 5.

A brand new card, Mufasa has great stats and 3 lore, Sapphire can ramp into him in the early game for the stats advantage, so won’t count him out just yet.

Rating: 3 out of 5.

Another brand new card. Cruella has great Strength for her cost and can hit Evasive characters so nothing bad.

Rating: 3 out of 5.

A reprint from set 4. Anna can potentially provide 2 lore for 2 drop and has 4 Willpower. I mean it’s not bad just not the best use of your 2 drops unless you need a low cost Anna to Shift from.

Rating: 2 out of 5.

A reprint from set 1. 1 drop for 2 Strength 2 Willpower is never a bad thing.

Rating: 3 out of 5.

A reprint from set 4. A sneaky card in a Princess or Queen deck where he can sneak in the 1 lore and also provides 2 lore for you when quest.

Rating: 3 out of 5.

A reprint from set 3. 4 drop for the filter effect feels expensive, might be better if she is a 3 drop. The filter effect is nice as you will order your draw but let’s make better use of our resources.

Rating: 2 out of 5.

A reprint from set 2. 7 lore is expensive, but Sapphire should be alright, uninkable because if you can combo healing or damage transfer from your characters, you can do some lore burst. Provides 3 lore as well.

Rating: 3 out of 5.

A reprint from set 1. Your perfect Sapphire card that can help you to banish characters! I mean not banish but sending them to inkwell is great. Stats are fine with 2 lore, and Sapphire deck so 7 drop is not issue to get to.

Rating: 5 out of 5.

A reprint from set 1. Mama Odie can help you to ramp as long as you keep playing songs, this might go crazy and you can get to your higher cost characters easily. Not easy to pull off due to inconsistency, probably that’s why most just do the usual 2 drop ramp.

Rating: 2 out of 5.

A reprint from set 1. You can shift from a smaller Aurora or just hard card her to give other characters Ward! Great stats and provides 2 lore and Ward so definitely can fit into some decks!

Rating: 4 out of 5.

A reprint from set 4. A smaller Aurora for the Shift and has Ward so can be played on turn 2 without disruption and then turn 3 Shift into Aurora.

Rating: 3 out of 5.

A reprint from set 2. 1 drop to do some healing can work in some decks.

Rating: 3 out of 5.

A reprint from set 1. An item supporter so not too bad, just that we don’t see much items now.

Rating: 2 out of 5.

A reprint from set 2. 3 drop for item counter and provides 2 lore is great. That card draw might boost your opponent but she is only 3 drop so not too expensive for an item counter and can get rid of them earlier.

Rating: 3 out of 5.

A reprint from set 3. 5 drop for the stats is decent and provides 2 lore, but I think 5 drop can do so much more for Sapphire and you probably won’t see the ability in much use.

Rating: 2 out of 5.

A reprint from set 2. A good way to do some consistent ramp as long as you have a the cards in hand.

Rating: 3 out of 5.

A reprint from set 2, a drop in Rarity. This former Legendary Alice is great for a deck with high Strength so they can either use support to boost others, or to boost herself to provide the 5 lore!

Rating: 4 out of 5.

A reprint from set 1. 2 drop for 2 lore is decent, a smaller target to shift from as well.

Rating: 3 out of 5.

A reprint from set 1. A downgrade in rarity, from Super Rare to a rare! You can time the way you play him for the extra cards. Can hit Evasive guys as well.

Rating: 3 out of 5.

A reprint from set 1. An excellent card for filter, can help you better find the cards you need, great 1 drop so both a good asset in early or late game, never a bad thing to have 4 copies in your deck!

Rating: 4 out of 5.

A reprint from set 2. 4 drop song to give Resist is decent but I feel the resource can be invested in something better or provides more value.

Rating: 2 out of 5.

A reprint from set 1. A great ramp card, you can include 1 or 2 copies as some extra ramp for your deck, can be sung by a 2 drop or hard cast in case you failed to draw Tippo or Sail the Azurite Sea.

Rating: 4 out of 5.

A reprint from set 4. Another way to find more cards, can be sung together so not too bad and 1 or 2 copies in the late game can help you to boost your hand.

Rating: 4 out of 5.

A reprint from set 3. 2 drop item to filter is fine, but feels like a bit much just to filter. You still need a way to draw the card if let say the top card is something you need.

Rating: 2 out of 5.

A reprint from set 3. 3 drop and 2 ink to ramp 1 card feels inefficient, I mean it’s not bad, just inefficient so might as well invest in a 2 or 3 drop that actually ramps.

Rating: 2 out of 5.

A reprint from set 1. A great item to heal, just need to play more characters and you are fine.

Rating: 3 out of 5.

A reprint from set 3. A decent way to ramp with this location and also can provide you 1 lore per turn.

Rating: 3 out of 5.

⚪ Steel

Steel excels in indirect damage and resilience, often punishing opponents for their moves rather than striking head-on. Its cards can chip away at threats, remove key pieces efficiently, and provide sturdy defense when paired with other inks. Steel doesn’t always hit the hardest — but it controls the pace and wears opponents down over time.

A reprint from set 4. 4 drop to consistently gain 1 lore when you play a Hero is not bad, your Heroes also get boosted. I hate that he is a 4 drop but other and only helps Hero, so feels like a niche play.

Rating: 2 out of 5.

A reprint from set 3. A drop in rarity as this was a previous Legendary card. 4 drop to play something for free is fine but he might be taken out before you make use of him. I think too much set up to play something for free, so maybe just work hard and play that intended character.

Rating: 2 out of 5.

A brand new card. A great rush card, she is able to provide 3 lore for 2 cost, not easy to get taken out too. Great asset for Rush deck.

Rating: 4 out of 5.

A brand new card, Lilo can provide Challenger to other characters and allows your Stitch to challenge ready characters, so a great support character for Steel, can be considered in a Challenger deck or even an Ally deck.

Rating: 4 out of 5.

Scar fully supports Allies, you can boost their strength but you can also use your Allies to give you the draw boost in the mid or late game! I think you don’t need to build around him, but he will aid you when the time comes. 2 copies is probably enough.

Rating: 4 out of 5.

Another brand new card. 2 drop to give Resist or deal 2 damage is decent, but only against Villain so might not see too much play and it’s an uninkable card…

Rating: 2 out of 5.

A reprint from set 3. A great Robin Hood that give you lore after banishing a character in challenge. Can shift into him as well so not bad for a potential turn 3 drop. Can clear some board characters in the early game.

Rating: 3 out of 5.

A brand new card, Jasmine is very sturdy and can hit very hard, just need to discard a card and she gets the extra Strength. Can hit Evasive characters too, generally a great character that you can see if she is fitting for your deck.

Rating: 3 out of 5.

A reprint from set 2. 1 drop for 3 Willpower is never a bad thing.

Rating: 3 out of 5.

A reprint from set 2. A great Item counter and provides 2 lore as well, no condition needed, just play and banish the item.

Rating: 3 out of 5.

A reprint from set 1. Jafar can hit Dumbo and 2 drop with 3 Strength and Evasive on your turn is not someone you would want to mess with.

Rating: 3 out of 5.

A reprint from set 2. 3 drop for the 4 Strength is great, see how you can make use of this vanilla card.

Rating: 3 out of 5.

A reprint from set 3. 5 drop and the stats is fine, not easy to take down from Damage, but I don’t see other values he provides, so might not see too much in competitive play.

Rating: 2 out of 5.

A reprint from set 2. A good way to throw indirect damage and a cheaper Robin Hood in case you want to use him for Shift target.

Rating: 3 out of 5.

A reprint from set 4. 2 drop to give Challenger +2 upon played is useful, can be used to take down some tough characters.

Rating: 3 out of 5.

A reprint from set 4. Hercules when played is going to be hard to get rid off, however at 6 drop, I think he might be easily dealt with using not damage or challenge effects since your opponent already got the resources to deal with him. Great in limited, but not in constructed.

Rating: 2 out of 5.

A reprint from set 2. A great character that has 4 Strength to help you to get rid of tough bodies then after that can provide you with 2 lore, all for 3 drops!

Rating: 4 out of 5.

A reprint from set 1. Tinkle Bell can deal some AOE damage and after questing can deal more damage. Can be shifted into as well, so great character in general and inkable or possible to hard cast too.

Rating: 4 out of 5.

A reprint from set 1. A smaller Tinker Bell, however, the effect feels a bit underwhelm, need to tap her just to filter out a card instead of drawing it…

Rating: 2 out of 5.

A reprint from set 1. I think 4 drop just to return Fire the cannon back to your hand is ridiculous, uninkable and super inefficient.

Rating: 1 out of 5.

A reprint from set 1. A nice Bodyguard with 3 Strength, can be considered in a Rush deck to help you take down the Challenger too.

Rating: 3 out of 5.

A reprint from set 3. 3 drop and potentially gets Resist and 2 lore is nice, just need a location to boost him. Stats are fine too, but with Resist can help him be more durable.

Rating: 3 out of 5.

A reprint from set 4. 5 drop Vanilla with great stats and 2 lore is nice.

Rating: 3 out of 5.

A reprint from set 1. 2 drop for potentially 3 Strength is nice, but I think most 2 drops Steel has printed 3 Strength so might be outclassed by them.

Rating: 2 out of 5.

A reprint from set 4. You can build her around a song deck where she can use the ink to deal damage after you play a song. Can be shifted as well and great stats too. Definitely not someone I would want to deal with in the late game.

Rating: 4 out of 5.

A reprint from set 4. This Ariel also builds around Song but instead allows you to filter cards in hand. Definitely can come in handy.

Rating: 3 out of 5.

A reprint from set 4. 3 drop song to give Resist is nice and also lets a Hero challenge Ready characters which can cause some issues for your opponent!

Rating: 3 out of 5.

A reprint from set 1. I think this card is underrated, because 3 indirect damage for 3 drop is not bad and most importantly not a song so no Ursula this away and inkable as well!

Rating: 3 out of 5.

A reprint from set 4. I think you can consider 1 copy in your deck as an item counter, might be able to sing it instead of hard casting.

Rating: 3 out of 5.

A reprint from set 1. A great 1 drop to throw the 2 damage, this can catch a lot of characters off guard, actually they probably are prepared for this but this can definitely set their tempo off.

Rating: 4 out of 5.

A reprint from set 2. A perfect damage card and once you widen your board can take down almost any character! Song as well so no need to hard cast this.

Rating: 5 out of 5.

A reprint from set 4. 10 drop is ridiculous be can be sung together, the issue is that it’s not easy to set this up just to deal 3 times of 3 damage. If you made it work before do let me know.

Rating: 2 out of 5.

A reprint from set 1. I think 2 drop item to pay 3 ink just to draw a card only when you have no cards in hand is so risky and so much resources for 1 card…

Rating: 1 out of 5.

2 drop location to give Resist is not bad but no lore on the location so feels a bit redundant.

Rating: 2 out of 5.

💎Epics

In this set, we have a brand new Rarity known as Epic! Epics are essentially one of the cards in the set but have a clearer border and has foil effect. Each booster box has around 1 to 2 Epics, some even 3! They don’t affect the gameplay, just provides you a nicer looking version of the card! I won’t rate the Epics here, I will just showcase a gallery of them!

💎Enchanted

In each case of booster packs, you can typically expect around one Enchanted card — though some unlucky cases might have none at all. That rarity makes Enchanted cards truly precious collector pieces!

These cards feature alternate artwork of existing cards from the same set. They don’t affect gameplay, but they stand out as highly desirable collectibles thanks to their unique presentation and limited pull rate.

Some Enchanted cards also hold notable resale or trade value, depending on the character’s popularity and competitive relevance.

For this section, I’ll focus on their cost and collectability instead of gameplay performance. Since market prices fluctuate over time, I’ll use the following value rating system instead of fixed dollar amounts:

💰 = Very affordable — you won’t feel a pinch picking this up
💰💰 = Reasonable — roughly the price of a few boosters
💰💰💰 = Premium tier — approaching or hitting the three-digit mark
💰💰💰💰 = Expensive — comparable to the cost of a booster box
💰💰💰💰💰 = Luxury tier — your wallet wants to have a word with you

Pongo’s Enchanted art mirrors Perdita’s gentle warmth, featuring him with one of his Dalmatian pups in a protective pose. The simplicity of the design allows his fatherly personality to shine, it’s touching without being overdone.


The card itself remains reasonably priced, and while not a standout in gameplay, it’s a lovely collectible for fans of 101 Dalmatians. Useful in some Amber-based decks that focus on draw synergy.

💰💰💰

Beast stands elegantly on the castle stairs in one of his most iconic scenes. While it doesn’t tie directly to Belle’s Enchanted, the solitary image captures his charm and tragic nobility well, okay maybe not so tragic as he looks happy.


Gameplay-wise, Beast doesn’t see much use in competitive decks, making this Enchanted more of a display piece, beautiful, but mostly for collectors rather than players.

💰💰💰

Featuring Simba, Nala, their cub, and Rafiki atop Pride Rock, this card encapsulates the heart of The Lion King. The composition echoes “It Means No Worries,” with perfect balance and emotion in the art.


The card performs decently in certain archetypes, and its vibrant art plus nostalgic theme make it a mid-range but beloved Enchanted to own.

💰💰💰

Belle’s Enchanted form holds the red rose, radiating her magical essence instead of her usual gentle demeanour. It’s a wonderful twist on her character, though it would’ve been even better paired visually with Beast’s Enchanted.


One of the pricier Enchanteds in the set, Belle’s strength in competitive decks justifies her meta status and makes this card both a power pick and a collector’s treasure.

💰💰💰💰

Pooh appears as the whimsical “Honey Wizard,” wielding his honey staff with a smile, a charming and creative take that fits the Fabled tone perfectly.


As with most Pooh cards, the demand is high purely from fan appeal. It’s moderately playable and visually adorable, making it a crowd favourite with a justified premium price tag.

💰💰💰💰

Dumbo’s Enchanted keeps things pure and iconic, the little elephant soaring with his feather in hand. The simplicity might seem understated, but it captures the innocence and hope that define the character.


While a gameplay powerhouse, this is one of the most expensive Enchanteds in the set. It’s beloved for nostalgia, symbolism and performance.

💰💰💰💰💰

Genie bursts out of his lamp in a swirl of smoke, a classic but somewhat simple rendition. The design could’ve included more of his energetic personality, but the blue tones remain striking.


It’s not the flashiest Enchanted, yet Genie’s popularity keeps the value steady. It’s a good inclusion in some Emerald decks that benefit from utility plays.

💰💰💰

Max channels his inner rockstar, dancing on stage with his signature outfit and energy. The background is plain but highlights his lively pose well.


This card fits well in music-themed decks, though it’s more of a collector’s delight. The price is fair for a beloved Goofy Movie character.

💰💰💰

Steamboat Willie returns, a timeless Mickey moment. The monochrome palette and dancing pose on the ship perfectly capture Disney history.


This Enchanted isn’t rare or meta-defining, but having another Mickey in the collection never hurts. Affordable, cheerful, and iconic.

💰💰💰

Set underwater with Flounder and sharks swimming in the background, Ariel’s Enchanted balances beauty and motion. The clear colors make her presence shine.


A solid Enchanted that performs decently in decks and maintains a mid-high collector value, thanks to her status as a Disney Princess.

💰💰💰

Powerline electrifies the scene with his guitar, lightning effects, and bold stage energy. It’s a lively, colourful design that feels right out of a concert moment.


Playable in some decks and a hit with Goofy Movie fans, this card maintains strong mid-tier value, flashy, fun, and full of energy.

💰💰💰

This Enchanted is pure fan service with Goofy, Max, and Powerline performing together in the iconic I2I scene. The crowd, lights, and atmosphere bring the song to life.


Playable and highly desirable, this card stands out as a top-tier collectible for both gameplay and nostalgia, justifying its solid market price.

💰💰💰💰

Mulan trades her usual armor for elegance, depicted in a graceful, peaceful pose. It’s a softer portrayal that highlights her royal side rather than her warrior spirit.


The Enchanted is affordable and functional in several deck types, offering good value for players and collectors alike.

💰💰💰

Cruella lounges confidently, sketching her next fashion masterpiece. The art nails her sinister charm, though the absence of Dalmatians keeps it from going overboard.


While not a top-tier card, Cruella’s Enchanted maintains fair value due to her classic villain status and stylish presentation.

💰💰💰

This Enchanted captures Hades moments before unleashing chaos, minimalistic yet menacing, the fiery energy almost radiates off the card.


A meta-relevant card with strong utility, its Enchanted version commands a high price and visual power to match.

💰💰💰💰

Spacesuit Lilo appears ready for adventure, with Stitch in the background cheering her on. It’s a vibrant and charming scene, though slightly less detailed than her other variants.


Despite that, Lilo’s card remains a strong pick in certain deck types, and her Enchanted value reflects both playability and fan love.

💰💰💰💰

Scar reclines atop bones and skulls, smirking with cunning satisfaction. The pose perfectly captures his manipulative essence and regal arrogance.


A balanced card in gameplay and collection value, this Enchanted stands as one of the more satisfying pulls for Lion King fans.

💰💰💰💰

Jasmine vaults elegantly with her staff, standing proud without needing Aladdin by her side. The Enchanted offers a sharper, more focused look at her poise and independence.


Playable and well-loved for her princess status, Jasmine’s Enchanted sits comfortably in the mid-high price tier, rounding out the set nicely.

💰💰💰

💎Iconic

Well, congrats you have come so far and we have the highest rarity card in this set, the Iconics! These are rarer than Enchanted and no one knows how easy or hard they are to pull! We have people buying 30 boxes and not a single Iconic is pulled! They have better card finish than Enchanted and definitely a great add on to your collection!

Minnie’s Iconic card complements Mickey perfectly, featuring her on the carousel in a graceful and joyous pose that radiates elegance. The way her art connects with Mickey’s makes collecting both cards feel extra special, a true set piece for Disney lovers. Even though her utility in play is only decent, her emotional and visual impact more than makes up for it. The Iconic rarity and the thoughtful pairing make Minnie’s card one of the most enchanting and desirable pieces in the Fabled set.

💰💰💰💰💰💰💰💰💰

Mickey’s Iconic card is a delightful tribute to Disney’s enduring charm. Sitting proudly on the carousel, Mickey exudes warmth and charisma, capturing that classic “main character magic.” The artwork feels grand yet familiar, and when paired with Minnie’s Iconic card, the two pieces form a stunning connected scene — a collector’s dream. While not the strongest card for gameplay, it’s undeniably a prized centrepiece for fans and players alike, showing that sometimes the magic lies beyond the mechanics

💰💰💰💰💰💰💰💰💰💰💰💰

Conclusion

Fabled marks an exciting new chapter for Lorcana, bringing in not just new and returning cards but an entirely new layer of collectability with the Epic and Iconic rarities. While many cards in the set are reprints, the addition of new enchanted, refined rarity, and updated mechanics ensures that Fabled still feels fresh and meaningful. For players, it’s a chance to pick up competitive staples they might have missed, and for collectors, the chase for Iconic and Enchanted cards adds thrilling value.

What makes Fabled truly shine is its balance, it bridges the past and present of Lorcana, rewarding both long-time fans and new players alike. Whether you’re here for gameplay, art, or the magic of collecting, Fabled lives up to its name, a legendary celebration of Lorcana’s journey so far.

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Hello fellow Illumineers! This site is dedicated to all things Disney Lorcana — from sealed event tips and deck-building guides to Enchanted and Iconic card reviews. Whether you’re new to the game or a seasoned player, I share insights, strategies, and fun discussions to help you enjoy Lorcana even more!


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